Technology Stack

BICP combines game engine technology, BIM/GIS data, and NVIDIA GPUs to deliver infrastructure digital twins at scale.

Engine & Rendering

Unreal Engine 5.6 + NVIDIA RTX

Our visualization pipeline uses UE5’s Nanite, Lumen, and World Partition with NVIDIA RTX for real-time ray traced lighting and performance.

  • Nanite geometry for complex assets
  • Lumen global illumination
  • DLSS for large terrain performance
Data & Interoperability

BIM · GIS · Lidar · DEM

We support a wide range of engineering data formats and geospatial references for accurate, context-aware digital twins.

  • IFC4.3, Revit, Navisworks, DWG/DXF
  • Shapefiles, GeoJSON, Mapbox/Cesium
  • DEM, heightmaps, Lidar (LAS/LAZ)
RTX 6000 Ada Cloud Instances
Omniverse USD (Planned)
Python & C# Automation
Scene Streaming
Massive Terrain Support
AI-Assisted Optimization